5е українською Довідник з правил 5e (для спільноти ІНРІУМ)

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    Deck of Illusions

    Wondrous item, uncommon

    This box contains a set of parchment cards. A full deck has 34 cards. A deck found as treasure is usually missing 1d20 − 1 cards.

    The magic of the deck functions only if cards are drawn at random (you can use an altered deck of playing cards to simulate the deck). You can use an action to draw a card at random from the deck and throw it to the ground at a point within 30 feet of you.

    An illusion of one or more creatures forms over the thrown card and remains until dispelled. An illusory creature appears real, of the appropriate size, and behaves as if it were a real creature except that it can do no harm. While you are within 120 feet of the illusory creature and can see it, you can use an action to move it magically anywhere within 30 feet of its card. Any physical interaction with the illusory creature reveals it to be an illusion, because objects pass through it. Someone who uses an action to visually inspect the creature identifies it as illusory with a successful DC 15 Intelligence (Investigation) check. The creature then appears translucent.

    The illusion lasts until its card is moved or the illusion is dispelled. When the illusion ends, the image on its card disappears, and that card can’t be used again.

    Playing Card Illusion
    Ace of hearts Red dragon
    King of hearts Knight and four guards
    Queen of hearts Succubus or incubus
    Jack of hearts Druid
    Ten of hearts Cloud giant
    Nine of hearts Ettin
    Eight of hearts Bugbear
    Two of hearts Goblin
    Ace of diamonds Beholder
    King of diamonds Archmage and mage apprentice
    Queen of diamonds Night hag
    Jack of diamonds Assassin
    Ten of diamonds Fire giant
    Nine of diamonds Ogre mage
    Eight of diamonds Gnoll
    Two of diamonds Kobold
    Ace of spades Lich
    King of spades Priest and two acolytes
    Queen of spades Medusa
    Jack of spades Veteran
    Ten of spades Frost giant
    Nine of spades Troll
    Eight of spades Hobgoblin
    Two of spades Goblin
    Ace of clubs Iron golem
    King of clubs Bandit captain and three bandits
    Queen of clubs Erinyes
    Jack of clubs Berserker
    Ten of clubs Hill giant
    Nine of clubs Ogre
    Eight of clubs Orc
    Two of clubs Kobold
    Jokers (2) You (the deck’s owner)

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